Section_Z_(E)_[!] pass 1 game crc: 45a9db6f title: Section_Z_(E)_[!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile Section_Z_(E)_[!] pass 2 game crc: 45a9db6f title: Section_Z_(E)_[!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile Section_Z_(E)_[!] pass 3 game crc: 45a9db6f title: Section_Z_(E)_[!] board: 2 mirror: 1 memory type: ROM size: 0x20000 content: Program memory type: RAM size: 0x2000 content: Character volatile